Especially when you’re trying to build a combo deck like Breya where you NEED that Phyrexian Altar or Ashnod’s Altar to combo off, this is a god send. Tutors are incredibly important to most decks and this tutor is a slam dunk. WHITEįor a single white mana, you can go searching for an Enchantment or Artifact and stash that on top of your deck and at instant speed, no less. The assessment you can make here is fairly simple, does the card help you or your strategy in any way? Does it hinder your opponents in any way? Does the card go in almost ever deck you could make? Odds are you could say yes to a lot of these, but you’re looking for the cheapest costed card to maximise the efficiency of your overall strategy. Are you looking to mill your opponent’s out? Some sort of storm combo? Maybe reanimator where you ditch big dumb creatures and put them back in to play? Well read on, as there are some staples you may want to consider! LOOKING AT FIVE STAPLE CARDS FROM EACH COLOURĮvery card game has “staple cards”, these are cards that are almost an auto-include when building a deck, depending on what your deck is looking to do. Next up, you have to decide what your deck will do, and how you will achieve that goal. Lands are perhaps THE most important (and expensive) part of deck building and as much as I would love to go in deep about that, but fetch lands and buy the cheaper dual lands like Steam Vents. WHAT DOES YOUR DECK DO?įirst up before you do anything, you should check out your Commander options and assess if you have the land base for that Commander. This is a deck that is built on a “voltron” principle of trying to kill you with one massive unblockable un-killable machine, but has plenty of ways to getting spells back and protecting the kill, but plays plenty of other supporting creatures that can do just as much damage. On a slightly different example, take a look at Sram ( example deck from EDHREC), Sram, Senior Edificer is a great example of a “Voltron” Commander, but are you building solely around Sram, Senior Edificer, or are you building synergies with several different cards and creatures to ensure that no matter the plan, there is always a backup? When you look at Sram, Senior Edificer decks, you will see cards like Platinum Angel so you can’t lose the game while she is on board or Sun Titan so you can get equipment and enchantments back from your discard pile, should Sram meet an “unfortunate” demise. You have to build your deck to synergize well, but not always rely on your Commander. A prime example is building a deck around The Locust God as the ability to create a massive amount of 1/1 flying haste insects seems like a great idea, but you have to also bank on the fact that if your opponent kills it or wipes your board, that you have another plan to win the game. This leads us BACK to the discussion about deck archetypes and making Commanders work with synergy over solo brute tactics. This is much the same with your Commander, it works WITH you, it works FOR you, but it is mostly an extension on what your deck (your “body”) is trying to do. Let me explain, a great martial artist will always say that a weapon is used as an extension to the body, but you fight USING that weapon, not it fighting for you. ![]() ![]() It’s true to a degree, your commander is your weapon, but it is usually only an extension of your body. ![]() So I’m going to assume you’ve read the previous article, good for you! We covered some pretty basic stuff, but I think now it’s time to take things to the next level and discuss a number of different staples you should consider when building your deck, why you’re choosing your commander and your colours. Last time, on The Commander Files, we covered not being a bad human and being a better player in your community. Cheshire wants to share his passion of Commander with you, so to do that he is writing a series of articles based on different considerations, deck building guidelines and behaviour guidelines that you can use to make yourself a better member of the community, and a better player.
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